Introdução
Bem-vindo ao Guia de Classe do Druida para Diablo 4. O Druida é um metamorfo selvagem, transformando-se fluidamente entre as formas de um urso imponente ou de um lobisomem cruel para lutar ao lado das criaturas selvagens. Ele também comanda o poder da terra, do vento e das tempestades, desencadeando a ira da natureza com efeitos devastadores.
O Druida é uma das cinco classes jogáveis de Diablo IV. Introduzido pela primeira vez em Diablo II: Lord of Destruction, seu retorno em Diablo 4 foi confirmado no início do desenvolvimento do jogo e apresentado como uma alternativa poderosa para o estilo violento e devastador do Bárbaro. O Druida tem uma mistura única de combate corpo a corpo e à distância, e espera-se que a classe fique perto de sua contraparte D2. Seu apego à natureza permite ao Druida invocar corvos, lobos, vinhas e espíritos naturais, sendo a mudança de forma e os ataques elementais uma base fundamental de jogo.
Este artigo aborda tudo o que você precisa saber sobre o Druida, incluindo habilidades, atributos, equipamento ideal e mecânica detalhada. Este artigo será atualizado regularmente com as informações mais recentes, ajustes de estratégia, teorias e registros que serão alterados com as atualizações do jogo, e todas as alterações serão documentadas abaixo. Para obter mais informações e feedback da comunidade, leia a Seção de Comentários desta página ou visite o Canal do Dustbowl 1930 no Discord.
Resumo do Druida
Atributos Básicos
Com cada nível, os jogadores podem alocar pontos para Força, Inteligência, Força de Vontade e/ou Destreza, dependendo de sua classe e estilo de jogo. Os efeitos de cada Atributo Básico variam dependendo da classe escolhida, permitindo que os jogadores ajustem suas construções e adaptem seus personagens ao seu estilo de jogo preferido.
Os quatro Atributos Básicos do jogo afetam o Druida da seguinte forma:
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Força
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Destreza
- Melhora a chance de esquivar de ataques;
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Inteligência
- Aumenta todas as resistências;
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Força de Vontade
Builds do Druid
Os Druidas têm acesso a uma ampla gama de habilidades que podem ser personalizadas para se adequar ao estilo de jogo e aos objetivos de combate do jogador. Os jogadores podem optar por se concentrar em reforçar seus ataques, concedendo-lhes bônus poderosos para sua produção de dano, ou optar por mais habilidades defensivas que lhes permitem ignorar os danos recebidos.
Atualizaremos esta seção conforme o jogo se aproxima de sua data de lançamento.
Mecânica de Classe do Druida
Estaremos atualizando esta seção em breve.
Habilidades do Druida
Cada classe em Diablo IV tem vários conjuntos de habilidades para escolher. A maioria das habilidades do Druida está ligada ao seu arquétipo corpo a corpo/conjurador, com ênfase em metamorfose, convocação e conjuração. Um recurso notável sobre o druida é um conjunto de habilidades relacionadas ao controle de multidões, mitigação de danos e defesa aprimorada, comum nas classes de tanking, sugerindo que o druida está sendo moldado para desempenhar um papel de tanking em grupos.
Habilidades Básicas
As Habilidades Básicas em Diablo 4 são projetadas para gerar recursos e fornecer aos jogadores uma base para construções mais complexas. Os ataques básicos do Druida causam grandes quantidades de dano físico e elétrico enquanto geram Espírito. Essas habilidades destinam-se a ajudar o jogador a sobreviver e prosperar em combate, além de fornecer opções poderosas para o desenvolvimento de estratégias adicionais.
earthspike
Generate Spirit +8Earth Magic - Physical DamageRequires bludgeoning weapon
Sunder the earth, impaling the first enemy hit for 16.80% damage;
Each time you hit an enemy with Earthspike, your chance to deal Crushing Blow to that target is increased by 10%.
Enhanced EarthspikeEarth Spike has a 10% chance to Stun for 2.5 seconds.
Wild EarthspikeEarthspike generates 2 additional Spirit.
Fierce EarthspikeFortify for 0.96 whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.
claw
Generate Spirit +9Physical DamageType: Shapeshifting
Shapeshift into a werewolf and shred an enemy, dealing 21 damage;
Enhanced ClawClaw's Attack Speed is increased by +10%.
Wild ClawClaw has an additional +10% Critical Strike Chance and deals +15% increased Critical Strike Damage.
Fierce ClawClaw poisons enemies for +10.5% over 3 seconds.
Storm Strike
Generate Spirit +15Lightning DamageStorm Magic
Electricity gathers around your weapon, dealing +27.34% damage split between your target and up to 3 nearby enemies.
Enhanced Storm StrikeDealing damage with Storm Strike reduces your damage taken by +25% for 3 seconds.
Wild Storm StrikeStorm Strike has a 25% chance to Immobilize all enemies hit for 3 seconds.
Fierce Storm StrikeStorm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.
Maul
Generate Spirit +11Physical DamageType: Shapeshifting
Shapeshift into a Werebear and maul nearby enemies, dealing +21.00% damage.
Enhanced MaulIf an enemy is hit by Maul, then Fortify for 0.64.
Wild MaulMaul slows enemies by 15% for 2 seconds.
Fierce MaulWhile Healthy, Maul grants 4 additional Spirit.
Wind Shear
Generate Spirit +12Physical DamageStorm Magic
Conjure a piercing blade of wind, dealing 17.85% damage
Enhanced Wind ShearWind Shear has a 35% chance to make enemies Vulnerable for 4 seconds.
Wild Wind ShearWind Shear grants additional Spirit for each enemy hit beyond the first.
Fierce Wind ShearEach enemy hit by Wind Shear increases your movement speed by 5% for 3 seconds, up to 20%.
Habilidades Espirituais
Essas habilidades distinguem ainda mais o estilo de jogo do Druida, fornecendo movimentos que definem a classe, como Pulverize, Tornado e Shred. No entanto, essas habilidades são limitadas a danos físicos e elétricos e destinam-se a consumir uma quantidade significativa do recurso de classe exclusivo do Druida, o Espírito. Outra característica notável deste conjunto é que Tornado e Lightning Storm podem ser aprimorados para fornecer ao jogador duas opções de controle de multidão: diminuir a velocidade dos inimigos em 8% (acumulado até X%) com Primal Tornado e 8% de chance de imobilizar os inimigos por 3 segundos com Primal Lightning Storm.
Pulverize
ShapeshiftingPhysical DamageSpirit Cost: 34
Shapeshift into a werebear and slam the ground, dealing 52.50% damage to nearby enemies.
Talents: Iron Hide, Hunt the Weak, Feral Spirit, Quickshift, Storm and Claw, Elemental Exposure.
Enhanced PulverizePulverize deals x20% increased bonus damage when hitting 2 or more enemies.
Primal PulverizeEnemies hit with Pulverize deal 15% reduced damage for 4 seconds.
Raging PulverizePulverize has a 20% chance to Immobilize all enemies hit for 3 seconds.
Landslide
Earth MagicPhysical DamageSpirit Cost: 29
Crush enemies between 3 pillars of earth, dealing up to 78.75% (25-31) damage.
Has an additional 10% chance to deal a Crushing Blow.
Talents: Natural Balance, Eye of the Storm, Elemental Exposure, Natural Resonance, Primal Resonance, Earthbind, Fury of Nature, Earthen Might.
Enhanced LandslideEnemies hit by all 3 Landslide pillars have a 25% chance to be Immobilized for 3 seconds by the final hit.
Primal LandslideLandslide has a 10% increased Critical Strike Chance and deals x30% increased Critical Strike Damage against enemies who are Stunned, Immobilized or Knocked Back.
Raging LandslideFor 2 seconds after Landslide is cast, the Spirit cost is reduced by 10.
Tornado
Storm MagicPhysical DamageSpirit Cost: 38
Conjure a vortex that moves outwards and curves in a random direction, dealing 105.00% (33-41) damage every second.
Talents: Natural Balance, Eye of the Storm, Elemental Exposure, Natural Resonance, Fury of Nature, Perfect Storm.
Enhanced TornadoEach time you cast Tornado, you have a 20% chance to spawn an additional Tornado.
Primal TornadoEnemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to X%.
Raging TornadoEach time an enemy is damaged by a Tornado, they take x5% increased damage from Tornado for 3 seconds, stacking up to x15% increased damage.
Lightning Storm
Storm MagicSpirit Cost: 14 per strike
Conjure a growing lightning storm that deals 26.25% (8-10) damage per strike and increases the number strikes the longer it is channeled up to a maximum of 5.
Enhanced Lightning StormThe size of your Lightning Storm is preserved for 4 seconds after channeling.
Primal Lightning StormLightning Storm has an 8% chance to Immobilize enemies hit for 3 seconds.
Raging Lightning StormLightning Storm gains 1 additional lightning strike.
Shred
ShapeshiftingPhysical DamageSpirit Cost: 34
Shapeshift into a Werewolf and leap onto an enemy slashing them 3 times for 42.00% (13-16) damage per slash.
Enhanced ShredEach slash with Shred heals you for 2% of your maximum Life when it deals damage.
Primal ShredShred deals 25% increased damage to Injured enemies.
Raging ShredShred has an additional +10% Critical Strike Chance against Poisoned enemies.
Habilidades Defensivas
Com as Habilidades Defensivas do Druida, as coisas ficam um pouco mais interessantes, solidificando a ideia de que ele pode ser moldado para desempenhar um papel de tanque. Essas habilidades oferecem uma infinidade de recursos de mitigação de dano e controle de multidão, com habilidades notáveis, incluindo Cyclone Armor, que fornece 20% de mitigação de dano enquanto repele e desacelera os alvos em 40% em sua iteração aprimorada, e Debilitating Roar, que reduz a velocidade de ataque e restaura vida.
Cyclone Armor
Storm MagicPassive Effect
Powerful winds protect you, granting 20.0% ranged damage reduction;
When an enemy in melee range hits you, there is up to a 15.75% chance for the winds to knock it back;
Enhanced Cyclone ArmorEnemies who are Knocked Back by Cyclone Armor are also Slowed by 40% for 3 seconds;
Preserving Cyclone ArmorEvery 10 seconds, Cyclone Armor intensifies, reducing the next instance of non-Physical damage by an additional 40%.
Innate Cyclone ArmorEnemies Knocked Back by Cyclone Armor become Vulnerable for 2 seconds.
Earthen Bulwark
Earth MagicPhysical Damagecooldown: 16 seconds
Rocks surround you for 3 seconds, making you Unstoppable* and absorbing up to 10 damage.
Enhanced Earthen BulwarkEarthen Bulwark makes you Unstoppable while active.
Preserving Earthen BulwarkCasting Earthen Bulwark grants 7.2 Fortify.
Innate Earthen BulwarkUpon expiration, Earthen Bulwark shatters, dealing 300% of the remaining shield amount to nearby enemies.
Debilitating Roar
ShapeshiftingPhysical Damagecooldown: 22 seconds
Shapeshift into a werebear and bellow with ferocity, reducing the attack speed of nearby enemies by 50% for 4 seconds.
Talents: Iron Hide, Hunt the Weak, Feral Spirit, Quick Shift, Storm and Claw.
Enhanced Debilitating RoarDebilitating Roar also Fortifies you for 8.8.
Preserving Debilitating RoarDebilitating Roar also heals you for 4% of your maximum Life each second for its duration.
Innate Debilitating RoarDebilitating Roar also slows enemies by 40% for its duration
Blood Howl
cooldown: 15 seconds
Shapeshift into a Werewolf and howl furiously, restoring X% Life.
Enhanced Blood HowlKills reduce the cooldown of Blood Howl by 1 second.
Preserving Blood HowlBlood Howl also increases your Attack Speed by 15%% for 4 seconds.
Innate Blood HowlBlood Howl also generates 20 Spirit.
Habilidades de Companheiros
Companheiros são semelhantes aos de Diablo 2, não custam nada para serem convocados (estão disponíveis com tempo de espera) e não precisam ser controlados quando estão ativos. No entanto, cada companheiro vem com uma habilidade ativa que permite mirar em um único alvo ou área. Eles fornecem dano venenoso e dano físico, e seus aprimoramentos oferecem opções mais amplas para explorar.
Vine Creeper
Companionpoison damagecooldown: 22 seconds
Passive: A vine creeper periodically emerges from the ground every 7 seconds and poisons a nearby enemy for 37.80% damage over 6 seconds.
Active: Vines strangle enemies in a target area, poisoning them for X damage over 6 seconds and stunning them for 2 seconds.
Enhanced Vine CreeperVine Creeper's Immobilize duration is increased by 1 second.
Ferocious Vine CreeperVine Creeper's active poison duration is increased by 3 seconds.
Brutal Vine CreeperYour chance to Critically Strike is increased by 20% against enemies strangled by Vine Creeper.
wolves
Companionphysical damagecooldown: 14 seconds
Passive: Summon 2 wolf companions that bite enemies for 18.19% damage.
Active: Direct the wolves to focus an enemy, leaping to them and striking for 36.75% damage.
Talents: Call of the Wild.
Enhanced WolvesWolves deal x20% increased damage to Immobilized, Stunned, Slowed, or poisoned enemies.
Ferocious WolvesYou deal x10% increased damage to your Wolves' focus target.
Brutal WolvesYour Wolves' first attack against a focused enemy makes them Vulnerable for 2 seconds.
ravens
Companionphysical damagecooldown: 25 seconds
Active: The target area is swarmed with ravens. dealing 89.25 damage over 6 seconds.
Enhanced RavensPassive: Ravens fly above you and periodically attack your enemies for 13.85% damage every 5 seconds.
Ferocious RavensEnemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.
Brutal Ravens2 additional Ravens appear when they periodically attack enemies.
Habilidades de Ira
Habilidades de Ira são habilidades que também estão disponíveis em cooldowns e fornecem aos jogadores mais opções para explorar no jogo. O Druida tem três tipos principais de dano (físico, elétrico e venenoso) que podem ser adaptados a diferentes estilos de jogo. Muitas dessas habilidades podem causar dano pesado, tornando-as ideais para eliminar vários inimigos de forma rápida e eficaz.
hurricane
Storm MagicPhysical DamageCooldown: 20 seconds
Form a hurricane around you that deals 102.37 damage to nearby enemies over 8 seconds.
Talents: Storm and Claw, Eye of the Storm, Natural Resonance, Endless Tempest, Fury of Nature, Perfect Storm;
Enhanced HurricaneEnemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.
Natural HurricaneHurricane has a 15% chance to make enemies Vulnerable for 3 seconds.
Savage HurricaneEnemies who are in Hurricane's radius have their damage reduced by 20%.
trample
ShapeshiftingPhysical DamageCooldown: 14 seconds
Shapeshift into a Werebear and charge forward, dealing 26.25% damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional 47.25% damage and are stunned for 3 seconds.
Enhanced TrampleYou are Unstoppable during Trample.
Natural TrampleCasting Trample grants 6 Fortify.
Savage TrampleCasting Trample grants 20 Spirit.
boulder
Earth MagicPhysical DamageCooldown: 10 seconds
Unearth a large rolling boulder that knocks back and crushes enemies, dealing 34.65% damage with each hit.
Enhanced BoulderEnemies are slowed by 30% for 2 seconds after being hit with Boulder.
Natural BoulderYour Basic skills grant 75% bonus Spirit while damaging enemies who are Knocked Back by Boulder.
Savage BoulderThe first enemy damaged by Boulder is made Vulnerable for 3 seconds.
rabies
Infectious AttackPoison DamageCooldown: 12 seconds
Shapeshift into a Werewolf and perform an infectious bite on the target dealing 24.40% damage, and an additional 55.65 damage over 6 seconds.
Infected enemies spread Rabies to other nearby targets.
Enhanced RabiesOnce Rabies infects 4 targets, it deals x30% increased Poison damage against all targets.
Natural RabiesThe initial bite of Rabies heals you for 10% of your maximum Life.
Savage RabiesThe initial bite of Rabies deals x100% increased damage against enemies who are Immobilized or Stunned.
Habilidades Finais
Habilidades Finais são habilidades poderosas com longos cooldowns e são distintas umas das outras, com Grizzly Rage sendo a escolha padrão para combates PVP e Lacerate sendo um ataque cruel com toneladas de dano. Eles têm seus próprios pontos fortes e fracos, e os jogadores devem escolher com sabedoria ao decidir qual usar.
cataclysm
Storm MagicCooldown: 80 secondsKnockback
A massive storm follows you for 8 seconds.
Tornadoes knock back enemies, and lightning strikes wildly dealing 54.60% (17-21) damage.
Prime CataclysmCataclysm's duration is increased by 2 seconds.
Supreme CataclysmLightning strikes from Cataclysm make enemies Vulnerable for 2 seconds.
petrify
Type: CompanionDamage: PhysicalCooldown: 60 seconds
Petrify all nearby enemies, Stunning them for 3 seconds. You deal x25% increased Critical Strike Damage to Petrified enemies.
Prime PetrifyPetrify's duration is increased by 1 seconds.
Supreme PetrifyKilling a Petrified enemy grants 25 Spirit.
Grizzly Rage
ShapeshiftingWerebearCooldown: 60 seconds
Shapeshift into a Dire Werebear for 10 seconds gaining x20% bonus damage and x20% damage reduction.
Damage bonus is increased by +3% each second while in this form.
Kills extend the duration by 1 second up to +10 additional seconds.
Prime Grizzly RageYou are unstoppable when Grizzly Rage is active.
Supreme Grizzly RageGain 3.2 Fortified Life per second while Grizzly Rage is active.
lacerate
ShapeshiftingWerewolfCooldown: 50 seconds
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between nearby enemies dealing up to 420.20% (135-165) damage.
Prime LacerateEach time Lacerate deals a Critical Strike, heal for 3% of your maximum Life.
Supreme LacerateLacerate's final strike deals x200% increased damage.
Estória do Druida
Estaremos atualizando esta seção em breve.
Notas
Estaremos atualizando esta seção em breve.