GamesDiablo IVDiablo IV: Pay-to-Win or Pay-to-Survive?

Diablo IV: Pay-to-Win or Pay-to-Survive?

Por: Leonardo Souza

Rod Fergusson, the Franchise Manager for Diablo IV, stated on Twitter that the game's post-launch content is anchored around optional cosmetic microtransactions. What first sounded as an exciting prospect turned into a legitimate concern: Is post-launch content and future support contingent on the success of microtransactions?

The act of paying for virtual items that customize specific parts of video games, such as skins that change the appearance of items, weapons, or characters in general, is regarded more positively by the gaming community than performance-enhancing microtransactions, also known as pay-to-win. Cosmetic-only purchases are frequently regarded as a risk-free way for game developers to profit from their audience. However, the way players use cosmetic items has inspired non-ornamental in-game mechanics.

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Game developers understand that players care about cosmetic items and design their games to make cosmetic items as desirable as possible. Microtransactions, which may or may not include cosmetic-only purchases, are one of the most profitable revenue streams in the video game industry. Activision-Blizzard, for example, reported $1.95 billion in total revenue in its Q3 2020 financial report, with $1.2 billion coming from microtransactions.

Diablo IV, which has "an incredible breadth of content after launch, for years to come, anchored around optional cosmetic items," according to Franchise Manager Rod Fergusson. However, what first sounded as an audacious and exciting prospect eventually solidified into uncertainty. Is Diablo IV's support contingent on its microtransaction performance after its initial launch cycle?

Diablo IV will not have pay-to-win mechanics, and only cosmetic items will be available in its in-game store

Diablo IV developers keep boasting about cosmetic-only microtransactions on a regular basis. This repeated emphasis, however, is given primarily as a result of the backlash received by Diablo Immortal's pay-to-win mechanics, which left an awful and permanent stain on the franchise and Activision-Blizzard's already tarnished reputation. However, a user on Blizzard's forums raised an interesting point when he asked if "cosmetics that are done with care and look far better than anything you can earn in game, or designed this way on purpose, are a slimy way to pay-to-win"? Is it possible to acquire Diablo IV cosmetic items without using microtransactions? The answer is no as the game will feature a blend of exclusive items and those you can obtain by playing the game.

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One of the advantages of building a game around an online platform is its flexibility to be shaped into whatever's needed to generate maximum profit. If Diablo IV microtransactions do not meet studio expectations, will Activision-Blizzard shift the game's monetization structure and begin to offer performance-enhancing microtransactions similar to Diablo Immortal? Will players suffer from lack of extended content and support? Will it be abandoned like Warcraft 3: Reforged?

GamesDiablo IVDiablo IV: Pay-to-Win or Pay-to-Survive?
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