Comprehensive Guide to Diablo IV Dungeons - Crawling your way to Legendary Status
This article outlines the fundamentals of Dungeons in Diablo IV and how they effect your gameplay. Dungeons, like earlier versions of the game, are random, procedurally generated instances. In Diablo IV, however, they go a step further by providing Legendary Power and Renown to players in the zones where they are located.
Date Posted: january 7, 2023
Date Modified: january 7, 2023
Introduction
In Diablo IV, dungeons are randomized instances similar to previous installments of the game. It plays an important role in Diablo IV, offering Legendary Power and granting players with Renown in the zone they are located. Dungeons are restricted to players and their party only, without PVP interaction. Nevertheless, they are filled with powerful monsters, Gold, Items and Experience. Blizzard has confirmed over 150 dungeons featured in the game including Strongholds becoming dungeon entrances once cleared. They are scattered as followed:
- Dry Steppes: 21
- Fractured Peaks: 23
- Hawezar: 23
- Kehjistan: 23
- Scosglen: 25
Objectives
Each Dungeon will have its own objectives, usually 2-3, which must be completed in order to face a Boss. They usually involve activating gateways, levers, clearing all enemies in the area, finding and/or destroying objects. You cannot complete a dungeon without completing these objectives and slaying the final boss.
Legendary Aspects
Upon completing dungeons, players will unlock a Legendary Aspect, which can be imbued on a rare item. Initially, there will be 115 aspects ground across all dungeons in Diablo IV.
Nightmare Dungeons
After completing the game's main storyline, players will gain access to Nightmare Dungeons: harder instances swarming with stronger monsters and new objectives. Nightmare Dungeons are available when players craft Sigils with the help of an Occultist. Sigils are divided into three segments (common, sacred and ancestral) granting tier access as follow:
Common Sigil Dungeons (Tier 1-10)
Abandoned Mineworks |
Conclave |
Dark Ravine |
Defiled Catacomb |
Demon's Wake |
Earthen Wound |
Guulrahn Canals |
Steadfast Barracks |
Sunken Ruins |
Zenith |
Sacred Sigil Dungeons (Tier 11-20)
Aldurwood |
Ancient's Lament |
Black Asylum |
Blink Burrows |
Conclave |
Crusader's Cathedral |
Guulrahn Canals |
Maugan's Works |
Maulwood |
Onyx Hold |
Shivta Ruins |
Steadfast Barracks |
Stockades |
Sunken Ruins |
Zenith |
Ancestral Sigil Dungeons (Tier 21-100)
Abandoned Mineworks |
Ancient's Lament |
Champion's Demise |
Crusader's Cathedral |
Dark Ravine |
Defiled Catacomb |
Demon's Wake |
Deserted Underpass |
Earthen Wound |
Guulrahn Slums |
Immortal Emanation |
Jalal's Vigil |
Maugan's Works |
Maulwood |
Prison of Caldeum |
Raethwind Wilds |
Ritual Tower |
Shadowed Plunge |
Serpent's Lair |
Stockades |