GamesDiablo IVClassesDruidDiablo IV - The Druid Overview

Diablo IV - The Druid Overview

Por: Lucas de Abreu

The Druid is a savage shapeshifter, fluidly transforming between the forms of a towering bear or a vicious werewolf to fight alongside the creatures of the wild. He also commands the power of earth, wind, and storm, unleashing nature’s wrath to devastating effect.

Introduction

Welcome to Dustbowl 1930's Druid Class Overview for Diablo 4. The Druid is a savage shapeshifter, fluidly transforming between the forms of a towering bear or a vicious werewolf to fight alongside the creatures of the wild. He also commands the power of earth, wind, and storm, unleashing nature’s wrath to devastating effect.

The Druid is one of Diablo IV's five playable classes. First introduced in Diablo II: Lord of Destruction, his return in Diablo 4 was confirmed early in the game's development and presented as a powerful alternative for the Barbarian's brawling and ravaging style. The Druid has a unique mix of melee and ranged combat and it's expected that the class will stay close his D2 counterpart. His attachment to nature allowed the Druid to summon ravens, wolves, vines, and natural spirits. Shapeshifting and elemental attacks are expected to play a big role in Diablo 4.

This article covers everything you need to know about the Druid, including skills, atributes, optimal gear and in-depth mechanics. This article will be updated on a regular basis with the most recent information, strategy tweaks, theories and records that will change with the game's updates, and all changes will be documented below. For more information and community feedback, make sure to read the Comments Section on this page or stop by our Discord Channel.

Druid Overview Sheet

Damage Types

  • Physical
  • Lightning
  • Poison

Class Resource

  • Spirit

Class Mechanic

  • Not Yet Announced

Skill Groups

  • Basic
  • Spirit
  • Defensive
  • Companion
  • Wrath
  • Ultimate

Usable Weapons

  • One-Handed Weapons
  • Two-Handed Weapons
  • Staves

Basic Stats

With each level up, players can allocate points to Strength, Intelligence, Willpower, and/or Dexterity, depending on their class and playstyle. The effects of each primary stat will vary depending on the chosen class, allowing players to fine-tune their builds and tailor their characters to their preferred playstyle.

Currently, the specific effects of the Druid's primary stats are unknown, but as soon as information becomes available, it will be added to provide a comprehensive understanding of this class.

  • Strength
    • Increases Armor;
  • Dexterity
    • Improves Chance to Dodge attacks;
  • Intelligence
    • Increases All Resistances;
  • Willpower
    • Improves Healing Received;

Druids Builds

Druids have access to a wide range of abilities that can be customized to suit the player's playstyle and combat goals. Players can choose to focus on beefing up their attacks, granting them powerful bonuses to their damage output, or opt for more defensive skills that allow them to shrug off incoming damage.

We'll be updating this section soon.

Druid Class System

We'll be updating this section soon.

Druid Skills

Each class in Diablo IV has multiple skill sets to choose from. Most of the Druid's skills are bound to his melee/caster archetype, with emphasis in shapeshifting, summoning and spellcasting. One notable asset about the druid is a set of skills related to crowd control, damage mitigation and enhanced defense, common in tanking classes, suggesting that the Druid is being molded to play a tanking role in groups.

Basic Skills

The Basic Skills tab in Diablo 4 includes abilities designed to generate resources and provide players with a foundation for more complex builds. The Druid's basic attacks deal high amounts of physical and lightning damage while also generating Spirit. These abilities are intended to assist the player in surviving and thriving in combat as well as providing powerful options for further strategy development.

earthspike

Generate Spirit +8Earth Magic - Physical DamageRequires bludgeoning weapon
Sunder the earth, impaling the first enemy hit for 16.80% damage;

Each time you hit an enemy with Earthspike, your chance to deal Crushing Blow to that target is increased by 10%.
Enhanced Earthspike

Earth Spike has a 10% chance to Stun for 2.5 seconds.

Wild Earthspike

Earthspike generates 2 additional Spirit.

Fierce Earthspike

Fortify for 0.96 whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.

claw

Generate Spirit +9Physical DamageType: Shapeshifting
Shapeshift into a werewolf and shred an enemy, dealing 21 damage;
Enhanced Claw

Claw's Attack Speed is increased by +10%.

Wild Claw

Claw has an additional +10% Critical Strike Chance and deals +15% increased Critical Strike Damage.

Fierce Claw

Claw poisons enemies for +10.5% over 3 seconds.

Storm Strike

Generate Spirit +15Lightning DamageStorm Magic
Electricity gathers around your weapon, dealing +27.34% damage split between your target and up to 3 nearby enemies.
Enhanced Storm Strike

Dealing damage with Storm Strike reduces your damage taken by +25% for 3 seconds.

Wild Storm Strike

Storm Strike has a 25% chance to Immobilize all enemies hit for 3 seconds.

Fierce Storm Strike

Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.

Maul

Generate Spirit +11Physical DamageType: Shapeshifting
Shapeshift into a Werebear and maul nearby enemies, dealing +21.00% damage.
Enhanced Maul

If an enemy is hit by Maul, then Fortify for 0.64.

Wild Maul

Maul slows enemies by 15% for 2 seconds.

Fierce Maul

While Healthy, Maul grants 4 additional Spirit.

Wind Shear

Generate Spirit +12Physical DamageStorm Magic
Conjure a piercing blade of wind, dealing 17.85% damage
Enhanced Wind Shear

Wind Shear has a 35% chance to make enemies Vulnerable for 4 seconds.

Wild Wind Shear

Wind Shear grants additional Spirit for each enemy hit beyond the first.

Fierce Wind Shear

Each enemy hit by Wind Shear increases your movement speed by 5% for 3 seconds, up to 20%.

Spirit Skills

This skill further distinguishes the Druid's playing style by providing class-defining moves such as Pulverize, Tornado, and Shred. However, these abilities are limited to Physical and Lightning damage and are intended to consume a significant amount of the Druid's unique class resource, Spirit. Another notable feature of this set is that Tornado and Lightning Storm can be enhanced to provide the player with two crowd control options: slowing enemies by 8% (stacked up to X%) with Primal Tornado and an 8% chance to immobilize enemies for 3 seconds with Primal Lightning Storm.

Pulverize

ShapeshiftingPhysical DamageSpirit Cost: 34
Shapeshift into a werebear and slam the ground, dealing 52.50% damage to nearby enemies.

Talents: Iron Hide, Hunt the Weak, Feral Spirit, Quickshift, Storm and Claw, Elemental Exposure.
Enhanced Pulverize

Pulverize deals x20% increased bonus damage when hitting 2 or more enemies.

Primal Pulverize

Enemies hit with Pulverize deal 15% reduced damage for 4 seconds.

Raging Pulverize

Pulverize has a 20% chance to Immobilize all enemies hit for 3 seconds.

Landslide

Earth MagicPhysical DamageSpirit Cost: 29
Crush enemies between 3 pillars of earth, dealing up to 78.75% (25-31) damage.

Has an additional 10% chance to deal a Crushing Blow.

Talents: Natural Balance, Eye of the Storm, Elemental Exposure, Natural Resonance, Primal Resonance, Earthbind, Fury of Nature, Earthen Might.
Enhanced Landslide

Enemies hit by all 3 Landslide pillars have a 25% chance to be Immobilized for 3 seconds by the final hit.

Primal Landslide

Landslide has a 10% increased Critical Strike Chance and deals x30% increased Critical Strike Damage against enemies who are Stunned, Immobilized or Knocked Back.

Raging Landslide

For 2 seconds after Landslide is cast, the Spirit cost is reduced by 10.

Tornado

Storm MagicPhysical DamageSpirit Cost: 38
Conjure a vortex that moves outwards and curves in a random direction, dealing 105.00% (33-41) damage every second.

Talents: Natural Balance, Eye of the Storm, Elemental Exposure, Natural Resonance, Fury of Nature, Perfect Storm.
Enhanced Tornado

Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.

Primal Tornado

Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to X%.

Raging Tornado

Each time an enemy is damaged by a Tornado, they take x5% increased damage from Tornado for 3 seconds, stacking up to x15% increased damage.

Lightning Storm

Storm MagicSpirit Cost: 14 per strike
Conjure a growing lightning storm that deals 26.25% (8-10) damage per strike and increases the number strikes the longer it is channeled up to a maximum of 5.
Enhanced Lightning Storm

The size of your Lightning Storm is preserved for 4 seconds after channeling.

Primal Lightning Storm

Lightning Storm has an 8% chance to Immobilize enemies hit for 3 seconds.

Raging Lightning Storm

Lightning Storm gains 1 additional lightning strike.

Shred

ShapeshiftingPhysical DamageSpirit Cost: 34
Shapeshift into a Werewolf and leap onto an enemy slashing them 3 times for 42.00% (13-16) damage per slash.
Enhanced Shred

Each slash with Shred heals you for 2% of your maximum Life when it deals damage.

Primal Shred

Shred deals 25% increased damage to Injured enemies.

Raging Shred

Shred has an additional +10% Critical Strike Chance against Poisoned enemies.

Defensive Skills

With the Druid's Defensive Skills, things get a little more interesting, solidifying the idea that he might be molded to play a taking role. These skills offer a plethora of damage mitigation and crowd control features, with notable skills including Cyclone Armor, which provides 20% damage mitigation while knocking back and slowing targets by 40% in its enhanced iteration, and Debilitating Roar, which reduces attack speed and restores life.

Cyclone Armor

Storm MagicPassive Effect
Powerful winds protect you, granting 20.0% ranged damage reduction;

When an enemy in melee range hits you, there is up to a 15.75% chance for the winds to knock it back;
Enhanced Cyclone Armor

Enemies who are Knocked Back by Cyclone Armor are also Slowed by 40% for 3 seconds;

Preserving Cyclone Armor

Every 10 seconds, Cyclone Armor intensifies, reducing the next instance of non-Physical damage by an additional 40%.

Innate Cyclone Armor

Enemies Knocked Back by Cyclone Armor become Vulnerable for 2 seconds.

Earthen Bulwark

Earth MagicPhysical Damagecooldown: 16 seconds
Rocks surround you for 3 seconds, making you Unstoppable* and absorbing up to 10 damage.
Enhanced Earthen Bulwark

Earthen Bulwark makes you Unstoppable while active.

Preserving Earthen Bulwark

Casting Earthen Bulwark grants 7.2 Fortify.

Innate Earthen Bulwark

Upon expiration, Earthen Bulwark shatters, dealing 300% of the remaining shield amount to nearby enemies.

Debilitating Roar

ShapeshiftingPhysical Damagecooldown: 22 seconds
Shapeshift into a werebear and bellow with ferocity, reducing the attack speed of nearby enemies by 50% for 4 seconds.

Talents: Iron Hide, Hunt the Weak, Feral Spirit, Quick Shift, Storm and Claw.
Enhanced Debilitating Roar

Debilitating Roar also Fortifies you for 8.8.

Preserving Debilitating Roar

Debilitating Roar also heals you for 4% of your maximum Life each second for its duration.

Innate Debilitating Roar

Debilitating Roar also slows enemies by 40% for its duration

Blood Howl

cooldown: 15 seconds
Shapeshift into a Werewolf and howl furiously, restoring X% Life.
Enhanced Blood Howl

Kills reduce the cooldown of Blood Howl by 1 second.

Preserving Blood Howl

Blood Howl also increases your Attack Speed by 15%% for 4 seconds.

Innate Blood Howl

Blood Howl also generates 20 Spirit.

Companion Skills

Companions are similar to the ones in Diablo 2, costs nothing to summon (are available on cooldown) and do not need to be controlled once they are active. However, each companion comes with an active skill that allows you to target on a single target or area. They provide poison and physical damage and enhanced features gives you broader options to explore.

Vine Creeper

Companionpoison damagecooldown: 22 seconds
Passive: A vine creeper periodically emerges from the ground every 7 seconds and poisons a nearby enemy for 37.80% damage over 6 seconds.

Active: Vines strangle enemies in a target area, poisoning them for X damage over 6 seconds and stunning them for 2 seconds.
Enhanced Vine Creeper

Vine Creeper's Immobilize duration is increased by 1 second.

Ferocious Vine Creeper

Vine Creeper's active poison duration is increased by 3 seconds.

Brutal Vine Creeper

Your chance to Critically Strike is increased by 20% against enemies strangled by Vine Creeper.

wolves

Companionphysical damagecooldown: 14 seconds
Passive: Summon 2 wolf companions that bite enemies for 18.19% damage.

Active: Direct the wolves to focus an enemy, leaping to them and striking for 36.75% damage.

Talents: Call of the Wild.
Enhanced Wolves

Wolves deal x20% increased damage to Immobilized, Stunned, Slowed, or poisoned enemies.

Ferocious Wolves

You deal x10% increased damage to your Wolves' focus target.

Brutal Wolves

Your Wolves' first attack against a focused enemy makes them Vulnerable for 2 seconds.

ravens

Companionphysical damagecooldown: 25 seconds
Active: The target area is swarmed with ravens. dealing 89.25 damage over 6 seconds.
Enhanced Ravens

Passive: Ravens fly above you and periodically attack your enemies for 13.85% damage every 5 seconds.

Ferocious Ravens

Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.

Brutal Ravens

2 additional Ravens appear when they periodically attack enemies.

Wrath Skills

Wrath Skills are abilities that are also available on cooldowns and provide players with more options to explore in the game. The Druid has three primary damage types (physical, lightning, and poison) that can be tailored to different playstyles. Many of these skills can deal heavy damage, making them ideal for taking out multiple enemies quickly and effectively.

hurricane

Storm MagicPhysical DamageCooldown: 20 seconds
Form a hurricane around you that deals 102.37 damage to nearby enemies over 8 seconds.

Talents: Storm and Claw, Eye of the Storm, Natural Resonance, Endless Tempest, Fury of Nature, Perfect Storm;
Enhanced Hurricane

Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.

Natural Hurricane

Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.

Savage Hurricane

Enemies who are in Hurricane's radius have their damage reduced by 20%.

trample

ShapeshiftingPhysical DamageCooldown: 14 seconds
Shapeshift into a Werebear and charge forward, dealing 26.25% damage and Knocking Back enemies.

Enemies who are Knocked Back into terrain take an additional 47.25% damage and are stunned for 3 seconds.
Enhanced Trample

You are Unstoppable during Trample.

Natural Trample

Casting Trample grants 6 Fortify.

Savage Trample

Casting Trample grants 20 Spirit.

boulder

Earth MagicPhysical DamageCooldown: 10 seconds
Unearth a large rolling boulder that knocks back and crushes enemies, dealing 34.65% damage with each hit.
Enhanced Boulder

Enemies are slowed by 30% for 2 seconds after being hit with Boulder.

Natural Boulder

Your Basic skills grant 75% bonus Spirit while damaging enemies who are Knocked Back by Boulder.

Savage Boulder

The first enemy damaged by Boulder is made Vulnerable for 3 seconds.

rabies

Infectious AttackPoison DamageCooldown: 12 seconds
Shapeshift into a Werewolf and perform an infectious bite on the target dealing 24.40% damage, and an additional 55.65 damage over 6 seconds.

Infected enemies spread Rabies to other nearby targets.
Enhanced Rabies

Once Rabies infects 4 targets, it deals x30% increased Poison damage against all targets.

Natural Rabies

The initial bite of Rabies heals you for 10% of your maximum Life.

Savage Rabies

The initial bite of Rabies deals x100% increased damage against enemies who are Immobilized or Stunned.

Ultimate Skills

Ultimates are powerful abilities with long cooldowns and are distinct from each other, with Grizzly Rage being the default choice for PVP engagements and Lacerate being a vicious attack with tons of damage. They have their own strengths and weaknesses, and players must choose wisely when deciding which to use.

cataclysm

Storm MagicCooldown: 80 secondsKnockback
A massive storm follows you for 8 seconds.

Tornadoes knock back enemies, and lightning strikes wildly dealing 54.60% (17-21) damage.
Prime Cataclysm

Cataclysm's duration is increased by 2 seconds.

Supreme Cataclysm

Lightning strikes from Cataclysm make enemies Vulnerable for 2 seconds.

petrify

Type: CompanionDamage: PhysicalCooldown: 60 seconds
Petrify all nearby enemies, Stunning them for 3 seconds. You deal x25% increased Critical Strike Damage to Petrified enemies.
Prime Petrify

Petrify's duration is increased by 1 seconds.

Supreme Petrify

Killing a Petrified enemy grants 25 Spirit.

Grizzly Rage

ShapeshiftingWerebearCooldown: 60 seconds
Shapeshift into a Dire Werebear for 10 seconds gaining x20% bonus damage and x20% damage reduction.

Damage bonus is increased by +3% each second while in this form.

Kills extend the duration by 1 second up to +10 additional seconds.
Prime Grizzly Rage

You are unstoppable when Grizzly Rage is active.

Supreme Grizzly Rage

Gain 3.2 Fortified Life per second while Grizzly Rage is active.

lacerate

ShapeshiftingWerewolfCooldown: 50 seconds
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between nearby enemies dealing up to 420.20% (135-165) damage.
Prime Lacerate

Each time Lacerate deals a Critical Strike, heal for 3% of your maximum Life.

Supreme Lacerate

Lacerate's final strike deals x200% increased damage.

Druid Lore

We'll be updating this section soon.

Notes

We'll be updating this section soon.
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