GamesDiablo IVClassesBarbarianDiablo IV - The Barbarian Overview

Diablo IV - The Barbarian Overview

Por: Lucas de Abreu

The Barbarian is a fan-favorite and an iconic class in the Diablo franchise, noted for their raw strength and melee combat abilities. The Barbarian has unparalleled strength and expertly wields an entire arsenal in battle, with a weapon for every occasion, storming into battle with devastating force.

Introdução

Welcome to Dustbowl 1930's Barbarian Class Overview for Diablo 4. The Barbarian is one of Diablo IV's five playable classes. The Barbarian has unparalleled strength and expertly wields an entire arsenal in battle, with a weapon for every occasion. He bellows intimidating war cries and unleashes ground-shaking slams to send approaching hordes reeling.

He is a physically powerful class, capable of wielding two weapons and dealing significant damage. They are also quite tough, able to endure a lot of abuse and still fight. Barbarians are a flexible class that may be used in a variety of ways. They can be designed to deal huge amounts of damage, tank, or fall somewhere in between. Barbarians also have a variety of talents that allow them to deal fast-paced strikes in frenzy, reintroducing a popular style from previous games. The Barbarian, with their physical power and ferocity, will be a feared fighter in Sanctuary.

This article covers everything you need to know about the Barbarian, including skills, atributes, optimal gear and in-depth mechanics. This article will be updated on a regular basis with the most recent information, strategy tweaks, theories and records that will change with the game's updates, and all changes will be documented below. For more information and community feedback, make sure to read the Comments Section on this page or stop by our Discord Channel.

Barbarian Overview Sheet

Damage Types

  • Physical

Class Resource

  • Fury

Class Mechanic

  • Arsenal System

Skill Groups

  • Basic
  • Core
  • Defensive
  • Brawling
  • Weapon Mastery
  • Ultimate

Usable Weapons

  • One-/Two-Handed Slashing Weapons
  • One-/Two-Handed Bludgeoning Weapons
  • Two-Handed Weapons

Basic Stats

With each level up, players can allocate points to Strength, Intelligence, Willpower, and/or Dexterity, depending on their class and playstyle. The effects of each primary stat will vary depending on the chosen class, allowing players to fine-tune their builds and tailor their characters to their preferred playstyle.

The game's four basic stats affect the Barbarian as follow:

  • Strength
    • Increases Skill Damage;
    • Increases Armor;
  • Dexterity
    • Increases Critical Strike Chance;
    • Improves Chance to Dodge attacks;
  • Intelligence
    • Increases All Resistances;
  • Willpower
    • Increases Resource Generation;
    • Increases Overpower Damage;
    • Improves Healing Received;

For Barbarians, Strength is viewed as the most important attribute, as it has a direct impact on the amount of damage dealt by the player. Dexterity and Willpower also play crucial roles, providing valuable bonuses for both offense and defense. Dexterity increases Critical Strike Chance and Dodge Chance and Willpower provides Resource Generation, Healing Received and Overpower Damage.

Barbarian Builds

Barbarians have access to a wide range of abilities that can be customized to suit the player's playstyle and combat goals. Players can choose to focus on beefing up their attacks, granting them powerful bonuses to their damage output, or opt for more defensive skills that allow them to shrug off incoming damage.

We will update this section as the game gets closer to it's lauch date.

The Arsenal System

In Diablo 4, The Barbarian's unique class mechanic is the Arsenal System, which gives players the freedom to switch between multiple weapon sets during battles. This versatility enhances the Barbarian's combat style, providing players with the ability to select the most suitable weapons for a specific scenario, or to deploy the perfect strategy.

We will update this section as the game gets closer to it's lauch date.

Barbarian Skills

Each class in Diablo IV has multiple skill sets to choose from. Most of the barbarian's skills are bound to his melee/fighting archetype, with an emphasis on heavy critical hits, bleeding, and fast attack speed.

Basic Skills

The Basic Skill category gives players weak attacks designed to generate fury. They can also be used against weaker enemies to generate and store the rage needed for more powerful attacks.

flay

Generate Fury +9Physical DamageRequires Slashing Weapon
Flay the enemy, dealing 5% damage. Inflicts 38% Bleeding damage over 5 seconds.
Enhanced Flay

When Flay deals direct damage to an enemy, they take x10% increased Bleeding damage for the next 3 seconds.

Battle Flay

Flay has a 10% chance to make the enemy Vulnerable for 2 seconds. Double this chance when using a Two-Handed weapon.

Combat Flay

When Flay deals direct damage you gain 1% damage reduction and 4 Thorns for 3 seconds. This stacks up to 5 times.

bash

Generate Fury +10Physical DamageRequires bludgeoning weapon
Bash the enemy with your weapon, dealing 57.49% (443 - 542) damage. Has a 20% chance to stun for 1.25 seconds.
Enhanced bash

Damaging an enemy with Bash grants you 6.2 Fortify. Double this amount when using a Two-Handed weapon.

Battle bash

Bash deals x50% bonus Overpower damage and grants 10 additional Fury when Overpowering enemies.

Combat bash

Increases Bash's stun duration to 1.50 seconds, or to 2.0 seconds if using a two-handed weapon.

Lunging Strike

Generate Fury +5Physical Damageno weapon requirement
Lunge forward and strike an enemy for 51.74% (441 - 539) damage.

Critical Strikes with Lunging Strike grant you Berserking for 1.5 seconds.

Lunging Strike deals x30% increased damage and Heals you for 12.4 Life when it damages a Healty enemy.
Enhanced Lunging Strike

Critical Strikes with Lunging Strike grant you Berserking for 1.5 seconds.

Battle Lunging Strike

When using a Slashing weapon, Lunging Strike has a 30% chance to make enemies Vulnerable for 2 seconds.

Combat Lunging Strike

Lunging Strike deals x30% increased damage and Heals you for 12.4 Life when it damages a Healthy enemy.

Frenzy

Generate Fury +5Physical DamageRequires dual-wielding weapons
Unleash a rapid flurry of blows, dealing 26.83% (194 - 237) damage with each pair of hits.

Dealing damage with Frenzy increases Frenzy's Attack Speed by +20% for 3 seconds up to 60%.
Enhanced Lunging Strike

Critical Strikes with Lunging Strike grant you Berserking for 1.5 seconds.

Battle Frenzy

Frenzy deals x30% increased damage while Berserking.

Combat Frenzy

You gain x8% Damage Reduction for each stack of Frenzy you currently have.

Core Skills

These abilities are the primary source of damage for Barbarians. They consume a lot of Fury, but do a lot more damage than Basic Skills. Core Skills seems to define your Barbarian, with distinct abilities that can be further enhanced with multiple effects.

Hammer of the Ancients

Fury Cost: 35Physical DamageRequires a two-handed bludgeoning weapon
Slam your hammer down with the fury of the ancients, dealing 107.31% (907 - 1,109) damage to a concentrated area.

Gian 10 Fury when Hammer of the Ancients damages 2 or more enemies.

Gain Berserking for 2 seconds when hitting 2 or more enemies with Hammer of the Ancients.
Enhanced Hammer of the Ancients

Gain 10 Fury when Hammer of the Ancients damages 2 or more enemies.

Furious Hammer of the Ancients

Gain Berserking for 2 seconds when hitting 2 or more enemies with Hammer of the Ancients.

Violent Hammer of the Ancients

After 8 Critical Strikes with Hammer of the Ancients, your next cast Overpowers all enemies it damages.

Rend

Fury Cost: 35Physical DamageRequires a slashing weapon
Cleave enemies in front of you, dealing 23.00% (214 - 262) damage and inflicting 183.96% 1,910 Bleeding * over 5 seconds.
Enhanced Rend

Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds.

Furious Rend

Direct damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury.

Violent Rend

Rend deals 12% increased Bleeding damage to enemies that are already Bleeding.

Upheaval

Fury Cost: 40Physical DamageRequires a two-handed weapon
Tear into the ground with your weapon and fling debris forward, dealing 134.14% (1,253 - 1,532) damage.
Enhanced Upheaval

Upheaval has an 20% chance to Stun all enemies it damages for 2.5 seconds.

Furious Upheaval

Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal x8% increased damage, stacking up to 10 times.

Violent Upheaval

If Upheaval deals damage to an enemy you gain Berserking for 2 seconds, or 3 seconds if it deals damage to 4 or more enemies.

Double Swing

Fury Cost: 25Physical DamageRequires dual wielded weapons
Sweep your weapons from opposite directions, dealing 68.99% (547 - 669) damage with each weapon. Enemies caught in the center are hit by both.
Enhanced Double Swing

If Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury.

Furious Double Swing

Casting Double Swing while Berserking grants 2 additional seconds of Berserking.

Violent Double Swing

Damaging an enemy with Double Swing causes its next cast within 3 seconds to deal x15% increased damage.

Whirlwind

Fury Cost: 20 per secondsPhysical Damageno weapon requirement
Rapidly attack enemies nearby for 27.68% (258 - 316) damage.
Enhanced Whirlwind

Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 6 Fury if the enemy is Stunned.

Furious Whirldwind

While using a Slashing weapon, Whirlwind also inflicts 47.91% 450 Bleeding damage over 5 seconds.

Violent Whirlwind

After using Whirlwind for 2 seconds, Whirlwind deals x30% increased damage until it is cancelled.

Defensive Skills

Defensive Skills are abilities which will not consume Fury, but rather they'll be available with cooldowns. Some of the skills in the category will significantly boost your defensive capabilities while others are designed for crowd control. Their interchangeability will come down to your character build and strategy.

Challenging Shout

Cooldown: 16.0 secondsno damageno weapon requirement
Taunt nearby enemies and gain x40% Damage Reduction for 10.4 seconds.

While Challenging Shout is active, gain x20% bonus maximum Life.

While Challenging Shout is active, gain Thirns equal to +20% bonus Maximum Life.
Enhanced Challenging Shout

While Challenging Shout is active, gain +20% bonus Maximum Life.

Tactical Challenging Shout

While Challenging Shout is active you gain 3 Fury each time you take damage.

Strategic Challenging Shout

While Challenging Shout is active, gain Thorns equal to +50% of your Maximum Life.

Ground Stomp

Cooldown: 16.0 seconds Physical Damageno weapon requirement
Smash the ground, dealing 18.20% (119 - 146) damage and stunning enemies for 3 seconds.
Enhanced Ground Stomp

Increase Ground Stomp’s duration by 1 second.

Tactical Ground Stomp

Ground Stomp generates 25 Fury.

Strategic Ground Stomp

Reduce the Cooldown of your Ultimate skill by 1 second for each enemy damaged by Ground Stomp.

Iron Skin

Cooldown: 14.0 seconds no damageno weapon requirement
Steel yourself, gaining a Barrier that absorbs 50% of your missing Life for 5 seconds
Enhanced Iron Skin

Iron Skin absorbs +10% more Missing Life.

Tactical Iron Skin

While Iron Skin is active, restore Life equal to 10% of the Barrier's original amount per second.

Strategic Iron Skin

Iron Skin also grants 55.8 Fortify. Double this amount if cast while below 50% Life.

Rallying Cry

Cooldown: 25.0 seconds no damageno weapon requirement
Bellow a rallying cry, granting allies +30% increased Movement Speed, and x50% increased Resoure Generation for 7.8 seconds.
Enhanced Rallying Cry

Rallying Cry grants Unstoppable while active.

Tactical Rallying Cry

Rallying Cry grants 25 Fury. You gain +50% increased Resource Generation from Rallying Cry.

Strategic Rallying Cry

Rallying Cry grants 62 Fortify. While Rallying Cry is active, you gain an additional 12.4 Fortify each time you take or deal direct damage.

Brawling Skills

Brawling Skills are a mix of rechargeable and cooldown skills, with the exception of Charge. They don't involve the Barbarian's weapon, so damage are conditioned by a multitude of factors. Brawling Skills are also quite dinstinct from one-another, so their interchangeability will come down to your character build and strategy.

War Cry

Cooldown: 25 seconds no damageno weapon requirement
Bellow a mighty war cry. You and nearby allies deal x15% increased damage for 10.4 seconds.

War Cry grants you Berserking for 3 seconds.

War Cry grants 173.6 Fortify.
Enhanced War Cry

War Cry grants you Berserking for3 seconds.

Mighty War Cry

War Cry grants 173.6 Fortify.

Power War Cry

If at least 4 enemies are nearby when War Cry is cast, its damage bonus is increased by 15%.

Kick

Charges: 2Physical Damageno weapon requirement
Throw a powerful kick that deals 34.49% (225 - 277) damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 103.48% (679 - 831) damage and are Stunned for 3 seconds.

Kick an enemy for X damage and knock them backwards. On collision, enemies in the area take an additional Y damage.
Enhanced Kick

Kick makes enemies it damages Vulnerable for 4 seconds.

Mighty Kick

Kicked enemies deal 54.00% (354 - 433) damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds.

Power Kick

If Kick damages an enemy, it consumes all of your Fury and deals an additional 38.32% (251 - 307) damage per 10 Fury spent. Kick no longer Knocks Back enemies.

Charge

Cooldown: 17.0 secondsPhysical Damageno weapon requirement
Become Unstoppable and rush forward pushing enemies with you then swinging through them for 47.91% (347 - 425) damage and knocking them back.
Enhanced Charge

Enemies who are Knocked Back into terrain by Charge take 28.74% (188 - 230) damage and are Stunned for 3 seconds.

Mighty Charge

Damaging enemies with Charge makes them Vulnerable for 2seconds.

Power Charge

Reduce Charge's Cooldown by 3 seconds if it Knocks Back an enemy into terrain.

Leap

Cooldown: 17.0 seconds Physical Damageno weapon requirement
Leap forward and slam downward, dealing 62.28% (452 - 522) damage and Knocking Back nearby enemies on impact.
Enhanced Leap

If Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds.

Mighty Leap

Enemies damaged by Leap are Slowed by 50% for 5 seconds.

Power Leap

If Leap damages at least one enemy, gain X Fury.

Weapon Mastery

With the exception of Primal Axe, the remaining skills in Weapon Mastery will depend on the Barbarian's Two-Handed Slashing Weapon. These skills are boosted by short cooldowns and do not require Fury to be used. Weapon Mastery also delivers quite a punch, offering skills with high damage output.

Death Blow

Cooldown: 15.0 seconds Physical DamageTags: Weapon Mastery
Attempt a killing strike, dealing 126.00% (48 - 59) to enemies in front of you.

If this kills an enemy, the Cooldown is reset.
Enhanced Death Blow

Death Blow deals x100% increased damage to bosses.

Fighter's Death Blow

If Death Blow damages at least one enemy, gain 20 Fury.

Warrior's Death Blow

If Death Blow damages at least one enemy, gain Berserking for 3 seconds.

Rupture

Cooldown: 15.0 seconds Physical DamageRequires a slashing weapon
Skewer enemies in a line, inflicting 13.65% (5 - 6) damage then rip your weapon out, damaging enemies for their total Bleeding amount reviving all Bleeding damage from them.
Enhanced Rupture

If an enemy dies while being skewered by Rupture, then reset its Cooldown. Enemies who survive take x20% increased Bleeding damage for the next 8 seconds.

Fighter's Rupture

Enemies killed by Rupture Heal you for 6.

Warrior's Rupture

Killing enemies with Rupture increases your Attack Speed by +20% for 4 seconds.

Steel Grasp

Charges: 2Charge Cooldown: 11.0 secondsPhysical Damage
Throw out a trio of chains that deal 24.15% (9 - 11) damage and Pull In enemies.
Enhanced Steel Grasp

Steel Grasp also makes enemies Vulnerable for 2.5 seconds.

Fighter's Steel Grasp

If Steel Grasp damages an enemy, gain Berserking for 2 seconds.

Warrior's Steel Grasp

Steel Grasp gains 1 additional Charge.

Ultimate Skills

Ultimates are extremely powerful abilities with long cooldowns designed to prevent players from abused them. They are also quite defined and distinct from each other. The effective and logical approach is to design your Barbarian around his Ultimate Skills.

Call of the Ancients

Cooldown: 50.0 secondsPhysical DamageTags: Ultimate
Call upon 3 Ancients to aid you in battle for 6 seconds.

Korlic leaps and enemies, dealing 80.00% (30 - 37) damage and swings his weapon in a frenzy dealing 30.00% (11 - 14) damage per hit.

Talic spins in a whirlwind rapidly attacking enemies for 50.00% (19 - 23) damage.

Madawc upheaves the ground, dealing 150.00% (57 - 70) damage.
Prime Call of the Ancients

While Call of the Ancients is active, gain +10% bonus Attack Speed and x10% increased damage.

Supreme Call of the Ancients

Each of the Ancients gains additional power:

Korlic: You gain 10 Fury each time Korlic damages an enemy with Frenzy.

Talic: Enemies are Slowed by 50% for 1 second when damaged by his Whirlwind.

Madawc: 30% chance to Stun enemies for 3 seconds when using his Upheaval.

Iron Maelstrom

Cooldown: 60.0 secondsPhysical DamageRequires a Full Arsenal of weapons
Activate to attach a chain to your Two-Handed Bludgeoning weapon and slam the ground, dealing 63.00% (23 - 28) damage and Stunning them for 2 seconds.

Reactivate a second time to attack a chain to you Two-Handed Slashing weapon and swipe it in front of you, dealing 21.00% (7 - 9) damage and 126.00% 51 Bleeding damage over 5 seconds.

Reactivate a final time to attach a chain to your Dual Wield weapons and swing them around you, dealing 34.13% (12 - 15) damage per hit.
Prime Iron Maelstrom

Iron Maelstrom gains +10% increased Critical Strike Chance and deals x20% increased Critical Strike Damage

Supreme Iron Maelstrom

Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.

Wrath of the Berserker

Cooldown: 60.0 seconds no damageno weapon requirement
Gain Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic skills grants Berserking for 25 seconds
Supreme Wrath of the Berserker

While Wrath of the Berserker is active, gain +20% increased Movement Speed and increase Fury Generation by x30%

Prime Wrath of the Berserker

While Wrath of the Berserker is active, every 50 Fury spend increases Berserk's damage bonus by x25%

Barbarian Lore

We'll be updating this section soon.

Notes

The barbarian is the only returning class. Originally we actually planned to have no returning classes, but as we developed the barbarian, it essentially ended up turning into a barbarian. We sort of got to the point where we went – because we actually had a different name for him originally – I think we’re going to call it this other name and everyone else is just going to call it the barbarian, so maybe we should just call it the barbarian. One of the things we really did not want to do – it’s why we set that initial goal to not repeat classes – was, we didn’t just want a rehash; we wanted to make the sequel and the sequel has new gameplay and new experiences. I know a lot of people really love the classes in Diablo 2 and it’s not my desire to intentionally arc those people – I like those classes to; I love the Necromancer, he’s my favorite class from Diablo 2 – but as our goal, we really wanted to provide new experiences; that was our focus.

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